Bombshell PC GAME Review
I’m trying to turn in a quest, but I just can’t seem to find my NPC. I get turned around a lot in the looping, wandering architectu...
https://cashanime.blogspot.com/2016/02/bombshell-pc-game-review.html
I’m trying to turn in a quest, but I just can’t seem to find my NPC. I
get turned around a lot in the looping, wandering architecture of
Bombshell’s empty world. The mini-map is useless. Suddenly, I run into a
pair of aliens. Before I can shoot, they spin in a circle, shoot at
each other, and run off a cliff to their deaths. I turn a corner and
spot the NPC. He praises me for staying alive with all these dangerous
aliens running around. He thinks I must really be something special.
Bombshell is not something special. I was so ready for an interesting
ARPG, focusing on loot, character progression, and dynamic combat in a
sci-fi setting. I like Torchlight and Diablo as much as the next guy,
but I’ll always take a laser rifle over a sword if I have a choice.
Unfortunately, Bombshell makes a mess of everything that great ARPGs get
right, and its B-movie sci-fi appeal falls completely flat.
Bombs away
Bombshell’s protagonist is Shelly, a former bomb disposal technician
who got her arm blown off after a game of Hurt Locker went bad. When
aliens attack the White House, Shelly takes her robo-arm and drives on
over to save the president.
Obviously, the plot is ludicrous. Why is a one-armed veteran ordered to
assault the White House alone? Why does no one have a gun as cool as
Shelly’s? Why is the president wearing an American flag eye patch?
Still, I can see how it could be fun in a Sharknado meets Plan 9 from
Outer Space kind of way. Sadly, the dialog clunks and the voice acting
is poor, ruining the joys of a ridiculous story done well.
There’s
also the troubling fact of Shelly, herself. As a character and the
butt-end of a lot of juvenile humor, she's hard to make sense of.
Bombshell began life as a Duke Nukem ARPG, and the same 12-year-old
sensibility stayed in place long after Shelly took over for Duke, but
it's all confused. Take, for example, that one of the guns is called a
‘maxi-gun’ and another initials are ‘P.M.S.’ That's some really hacky
comedy, and doesn't even make sense as a take on the Nukem mentality.
Would Duke smash aliens with the Prostate 9000? I can’t quite picture
it.
None of the jokes are any good, and Shelly isn’t a
fun character to be around. As I click-click-click my way through rooms
of aliens, she weighs in after every kill. “My car for your life,” she
tells a corpse. I don’t have any idea what her car has to do with any of
this last I saw, it was parked at the front gate of the White House.
“How many aliens does it take to change a light bulb? None they’re all
dead.” Ugh. Upon killing a mini-boss, she says “Yes, teacher, the dog
ate my homework, so I killed the dog.” What dog? What homework? Please
don’t kill dogs.
Bad as it is, plot and voice acting aren’t the meat of a good ARPG.
(Did Torchlight even have a plot?) Great ARPGs are all down to a few key
game mechanics that function in loops: fun combat, cool loot from dead
bad guys, and interesting ways to upgrade the character. Bombshell flops
on all three.
Armed to the arm
Shelly’s robotic arm is a mount for various weapons, including machine
guns, laser rifles, and flamethrowers. As she runs around, she points,
she clicks, and aliens die. It’s not much fun beyond being a simple
target practice exercise. Even then, some guns feature a distractingly
generous auto-aim mechanic that snaps shots to targets, even if it means
they leave your rifle at an unnatural angle. When the only real
gameplay challenge in Bombshell is fast and accurate shooting, I felt
robbed that the game took aiming from me, too.
Worse, the aliens’ only combat strategy is charging in a straight line,
shooting. Sometimes they don’t even do that: I once had an alien stand a
few feet away and stare at me. Like a T-Rex in an ill-conceived
amusement park, he couldn’t see me until I moved.
Compared to the
chaos of combat in Torchlight 2 or the raw physical power in Diablo 3
(I’m thinking here of the barbarian swatting skeletons out of the
stadium with his axe), Shelly just... stands there. She could move around and shoot, sure, but why? There’s no dodging or rolling, like in last year’s excellent Victor Vran.
There’s no cover to find. When I realized that it didn’t matter if I
stood still or moved around (enemies’ shots hit me either way), I
stopped moving. My interest in mastering Bombshell’s combat mechanics
vanished.
The isometric-ish overhead camera is also a problem. It’s zoomed in
too close, so close that it has to draw back for any kind of platforming
challenge (all of which are frustrating, anyway). It’s in so tight that
I’m routinely shot by enemies who are still off-screen. There’s a
button to zoom it in closer to check out Shelly’s character model, but
no option to zoom it out.
Loot drops should be crucial in motivation here: the unexpected but
powerful surprise piece of gear, the rare enchanted item, the slot
machine payout of the RPG world. Sadly, the only loot to pick up is
ammunition and cash. The cash can be spent on upgrading Shelly’s armor
or buying a secondary fire mode for her weapons, but it all feels so
pointless when the basic moment-to-moment game is so boring.
The more I think about it, the more Bombshell just doesn’t feel
finished. Several levels feature long, wandering sections with no
enemies in sight. Graphics are muddy and blurry, even at the highest
settings. On my GTX 970, the in-game cutscenes stuttered and I saw a lot
of screen tearing. A couple of times, I saw enemies fall through the
floor and die. Once, I fell through the floor and died.
There’s not much I can point to as a recommendation for Bombshell. For
crude humor and bombastic sci-fi schlock, look to Saints Row 4. For the
brain-tickling feedback loops of great ARPGs, look to Torchlight or
Victor Vran. Look anywhere, basically, but here.