Rise of the Tomb Raider: Baba Yaga PC GAME Review
I couldn’t get on board with Rise of the Tomb Raider’s eye-rolling B-movie melodrama and simple puzzle design, even though I enj...
https://cashanime.blogspot.com/2016/02/rise-of-tomb-raider-baba-yaga-pc-game.html
I couldn’t get on board with Rise of the Tomb Raider’s eye-rolling
B-movie melodrama and simple puzzle design, even though I enjoyed
leaping around the icy Siberian landscape and spelunking the occasional
tomb. So, posited as a short bit of story DLC, Baba Yaga: The Temple of
the Witch needs to do some impressive work to distract from the awkward
dialogue and weak characters from the the main campaign. And in that
respect, it fails. There’s nothing to learn about Lara we didn’t already
know.
But in (almost) completely ignoring the main protagonist as
anything other than a walking, talking, bow-and-arrow, The Temple of
the Witch like the primary campaign manages to be a decent place to
shoot arrows and climb around while ogling the intricate vistas. But I
already did plenty of that in the main game, and there’s nothing
substantially new introduced in the DLC. It’s just a $10 ticket to romp
around a much smaller bouncy castle, crowded by a handful of sad,
strange-looking Siberians with perfect English accents. And they won’t
bounce with you.
The DLC is structured like the rest of the game: a
few puzzles, some climbing, a bit of reminiscing about Lara’s Very Dead
Dad this time though, some of it is presented through the lens of
psychedelia. Early on, Lara meets a young woman looking for their lost
grandfather. He set out to find the Baba Yaga, a witch ripped straight
from the popular folk tale who apparently A) exists and B) murdered
grandpa’s wife way back when. And since everyone in the Tomb Raider
universe is driven by blind, burning vindication, grandfather abandons
his living family to do some good ol’ fashioned revenge killing.
Lara
enters the Baba Yaga’s turf in pursuit of the old feller, and is
immediately dosed by some potent fiction flower pollen. The stuff sends
her tripping, warping the world and creatures around her into a
saturated hell scape, where every skull has glowing eyes and drips with
black ooze the kind of nightmare drug realm I imagined the slightest
inhalation of second hand joint smoke might banish me to in my peak
D.A.R.E. years. It’s a pretty hokey visual palette that, while
interesting to look at, doesn’t serve as a meaningful playground for
storytelling.